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Old 07-07-2011, 09:41   #16
chickenbellyfinn
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Ok, I will try to add support for hardware buttons for the next release. I did not know of the J3's feature!
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Old 07-07-2011, 09:41   #17
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Quote:
Originally Posted by chickenbellyfinn View Post
The volume???? There isnt supposed to be sound at all!!!
Sorry, I wasn't specific enough! I meant the volume of the song you're listening to (if you're listening to the radio/music while you're playing the game) - and yes, I am using a J3.
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Old 07-08-2011, 07:32   #18
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Great game!!!
Please, make a posibility to save or return back to level that you achieve.

and sorry for my bad english
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Old 07-11-2011, 07:39   #19
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thanks for this game
it's really nice!!
you should also try something like a labyrinth game where you have the way out with a ball !
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Old 07-13-2011, 16:07   #20
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you cant change volume during a flash game on a j3 anyway.... the volume and track buttons are used as (up down left right) keys
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Old 07-14-2011, 15:02   #21
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and u need the play/pause hardware button to exit the game/go back to the menu. can u implement an "exit" button into the gamemenu?
edit: i'm finally able to have a signature
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Old 07-14-2011, 15:21   #22
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Quote:
Originally Posted by Kizune View Post
Perhaps he uses a J3. It has the feature that you can listen to music while playing Flash games.
and u can listen to the flash audio (its written in the manual page 25: flash)
the flash audio has less priority than the music/radio audio. so u have to turn it off first but atm there's no audio in this game^^

my question is: can u add new icons (like lava) into the dynamic square menu? i just added the swf files into the flash folder :>
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Old 07-14-2011, 15:36   #23
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Dynamic square? Do you mean the cube UCI?
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Old 07-14-2011, 15:38   #24
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Old 07-14-2011, 15:47   #25
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I do not own a J3 but I am pretty sure that you can not add icons to that. If you want to add custom icons then use Lynx.
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Old 07-14-2011, 22:00   #26
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just out or curiosity has anyone beaten the game yet? I am deciding whether I should add more levels? Where are you getting stuck?
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Old 07-14-2011, 22:35   #27
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Download v1.2.0(latest)



Changes and notes:

v1.2.0 Major update!
- New Feature: The ball will now "roll" like a marble
- New Feature: Added new game mode "tunnel" (still a little laggy)
- Changed around some menus for new game mode
- removed calibration :
why: calibration causes the ball to jump around, which is no good in a game like Lava! that requires careful control. Until I find a away to calibrate the g-sensor without having it jump around it is better off not having it at all.
-fixed some little bugs
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Old 07-15-2011, 10:09   #28
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if you will add level numbers i will tell you where im stuck - im to lazy to count.
anyway im getting better all the time so hopefully i will soon pass that level...
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Old 07-15-2011, 11:19   #29
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cbf: What exactly was your "breakthrough?" just curious
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Old 07-15-2011, 11:50   #30
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errrr... i think calibration is needed cbf. with out calibration, holding the j3 parallel to the ground causes it to go down so i died 3 times on the first level, and i didnt even get to move at all.
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Headphones: Audio Technica ATH-M50, Philips Shn9500 Noise Cancelling
UCIs:
[Mainmenu: -->Cheetah GTX|Paper|Cheetah XT] [Music: Sense] [Picture: Vision] [Browser --> Leaf 2 with Coverflow]

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